Thursday, November 12, 2020

Top 5 most important aspects of your game

 

So you've decided to plunge into the world of game development, have assembled a team of mighty warriors to tackle all the big issues and are ready to create the second best game in the industry ... trumping WoW, Guild Wars. . (you understand the point). You’ve chopped up all your brainstorming and put together some really eager concepts for a story and you’re ready to go. But among all the programming, character concepts, dungeons and quests - what are really the most important aspects of your game that will determine if anyone enjoys themselves? Read on and allow me to share with you what I think.


When deciding to take a leap into the development of a new game, there are five things you should consider very carefully and pay close attention to. There are probably several of these that will hinder or help you along the way, and your order may be different from mine, but that's what I always consider to be the most important. Over the course of the next week, we reveal each aspect, and at the end of the week culminate with the complete article. Today we start at the top with number 5.


Number 5: Storyline


When you make your game, there is no better inspiration for features and activities, quests and dungeons than your very own highly developed and bespoke story. Some may be afraid of this statement and claim that the story is easily overshadowed and not necessary when you have intense graphics that make your fingers tickle or when you have struggle so intense that you literally get out of the way behind your screen. While these things certainly contribute to a great game and can lead to a lot of excitement (in fact, they are on the list too!), They can not compensate for a lack of history. One thing that many players ask consciously or not is a strong story that makes them worry about the game - it entices you - and makes you feel that your wildest dreams may actually be possible in this environment. Storyline can be simple and to the point, while being made so flawless that it serves as the core of the whole game (EVE Online: We fly through space, blow people out of the sky ...) and at the same time so rich and deep with lore (the complexity of lore and the story surrounding EVE is so great that it wraps even the most basic ships and inventory items) that it forces players to write their own stories.


Not only does storyline help players get engaged to everything you've been enslaved to and worked for, but it helps you developer along the way. If you've been smart and from the start dreamed of an intoxicatingly deep story about your game setting, it will constantly serve you throughout the development. It gives clues as to what features will be a part of the game, what does not need to be included, and what fits or does not fit. One of my professors of architecture once said when we referred to the site's analysis section of architecture that we could find out a lot about what we were going to build on the construction site by simply visiting the site and "imagine the invisible building that wants to be built ". This applies to architecture, and it especially applies to game development and dreaming your story / game setting.


Storyline may be important, but is it more important than a snazzy UFABET game setting that is so rich and vibrant that your tempted to stay indefinitely? Well, maybe - as long as your 3D representation is not bound by hundreds of thousands of ugly polygons or quads. Why in the world are works of art important anyway?


Number 4: Illustrations


I've heard many, many times that the artwork / 3d models / characters found in your game will not create or destroy things. I agree with this that it does not create or break the whole game, but illustrations and professional looks / emotion models will definitely help you along the way. Think of any movie you've seen recently where the sets were absolutely incredible and amazing - one such example (though not necessarily as "recently") is The Lord of the Rings movie. Throughout the film set, there are rich and varied options in abundance and help the immersion factor that you would not believe. Would the film have been "broken" by less awe-inspiring scenes? Probably not, because in the case of The Lord of the Rings, there were many other incredible aspects.

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